About me

I started my 3D graphics journey while working as a graphic designer generalist/supervisor in the apparel printing environment. I wanted to make my creative art in 3D scenes and have the possibility to animate everything.

From planets to characters, monsters to scenes with special effects such as fur, fire, smoke and fluids (like stormy oceans).
At that point I decided to go back to basics and enroll at Campus Ubisoft to better understand the good practices of 3D modeling for games in the low poly fashion taught by amazing teachers.

I was then hired as a teacher and technical director at the Campus Ubisoft working with modelers in courses like Intro to modeling, communication tools, professional work environment and character modeling.
This was conjunction with animators and level designers specializing in importing assets to the game engine.

My following focus was product visualization. From toys to Architectural visuals my aim is to make images appealing to the eye in respect to creating consumer facing assets that look natural and not noticeably made by computer software close to photography. Therefore, helping the client/employer showcasing their products with pride. This includes quality web 3D and AR assets.

My new goal is to tackle creative ways to create architectural and product visuals such as AR, VR, walk throughs and animation content using modern tools such as Blender, Unreal, AI and more aiming at optimizing the workflow.

I will soon be updating my portfolio pages accordingly and I hope you like what you see!